WebVR & AR Prototype

Laura Natali Sotomayor

“WebVR is an open specification that makes it possible to experience VR in your browser. The goal is to make it easier for everyone to get into VR experiences, no matter what device you have.”-by

16.1 Concept for WebVR

Click here to View Keynotes

16.2 WebVR | Prototype in CoSpaces Edu

You can visualize this prototype:

  • WebVR: explore the space/scene in 360 degrees.
  • Augmented Reality with mobile or tablet:
  1. If you have an Android you will need to download Google’s ARCore support that will allow you to enjoy the augmented reality experience that we created.
  2. If you have iOS you will need to download Apple’s ARKit.
  3. In addition you will have to download CoSpaces app.
  • Virtual Reality: also if you have the Samsung Gear or Oculus Go virtual headset, you can enjoy this experience virtually.

[ Click image or the link below ]

CoSpaces Edu : Press VR
Onboarding/First Scene: Virtual house-Reading

16.3 WebVR | Prototype in Unity

  • Visualization in VR: you will need a cardboard viewer (example: Google Cardboard).
  • Visualize on the browser for desktop or mobile: you will experience the scene in 360º (an experience similar to virtual reality but you won’t be able to see in 3D or interact as in VR).

[ Press VR | First Scene (visualize in 360º) ]

[ Press VR | Second Scene (National Geographic) + Third Scene (Hologram) ]

16.4 Oculus | Progressive Enhancement

Actually, Oculus has been working in Progressive Enhancement.

The Oculus desktop app is a personalized app that lets you manage your VR experience away from your PC. Furthermore, the mobile app helps you: discover events, connect with friends, browse store and install VR games on your PC before you get home. You can watch here Oculus Connect 5 | Keynote.